The Tidal Tempest sheet does show that mappings data for the shrinking and proto rolling sprites still exist in the final, but the actual tile data was removed by 510. I have direct rips of every unique sprite set in the final game here, the palette applied should match your sheet:
Also, there's actually a third unused Wacky Workbench hanging sprite that can be found in Tidal Tempest's sprite data. They existed in a build between v0.02 and 510. The shrinking sprites don't exist in v0.02.